Having played both Black Tower and Knight Bewitched, I was really happy to play this game. It's a really nice game with flashbacks to both previous. There are a few glitches, but nothing that affects the enjoyment of the game. I'd definitely recommend it. I would suggest that a link to the miniguide be placed on this site. I got a brief mention of the guide when I purchased the game, but then no way to download it. I did eventually finally find the guide on Steam, but it would make sense to include that link here. Thanks Joshua for another fun and challenging game. :)
Finding Light is a tribute grayscale handheld RPGs - relive the era of 8-bit dungeon crawling, monster slaying and treasure looting!
- Beautiful Grayscale pixel graphics and 8-bit audio SFX
- Gameplay reminiscent of classic handheld RPGs:
-Customize your party with six playable characters
-Brew specialized potions and elixirs with herbs found from enemies
-Gain spells and powerful techniques via equipment and spell orbs
-The Spirit Fox Roxie's abilities are determined by the meat she consumes from monsters
- Three difficulty modes for casual and experienced players
As monsters and miasma poured forth from the Black Tower, heroes Mari and Abbie climbed the tower and defeated its master, the wizard Morgoth. Two years later, Abbie vanished. At the same time, a towering spire emerged, stretching from the ocean’s depths to beyond the sky. "Heaven's Door", as some called it, caused the oceans to flood, submerging cities, kingdoms and even entire continents.
Finding Light follows the tale of Mari and her quest to find her beloved partner Abbie and solve the mystery of Heaven's Door. Joined by the wise cleric Keller, the former knight Stray and Malady the witch, Mari must travel beyond the sky, through the ocean's depths and deep underground to find the entrance to Heaven's Door and find her partner before the world succumbs to darkness.
Finding Light is a stand-alone game as well as the fourth entry in the Knights of Ambrose Saga.
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Thanks for playing LadyJJ! If you get a minute, could you run through the glitches you found to me? I'm aware of a few minor ones involving the shops and the guards in Arcadia, but it's always nice to know of any extras I can fix especially before the game is released on Aldorlea.
I'll be sure to put up some extra links to the miniguide - it's actually included in the game's files but I probably didn't make that clear in the installation. Anyway, the fourth and last game in the series, Astraea, should be released by the end of the year (might see about having it released on Aldorlea before other platforms this time), so keep an eye out!
One glitch was in one of the puzzle rooms, making it through the room by stepping on each and every tile just once. The puzzle doesn't reset when you leave the room. You might know about that. The other glitch might be harder to pin down. Two or three times the keyboard just froze on me and I couldn't move my characters or access the menu. I had to 'x' out and restart from my previous save. Since I save a lot, it was never an issue. I can't really pin it down as to where exactly it happened, but, again, it was only two, three times tops, that it happened.
One question: In Ned's house, someone tells me they'd give me a recipe if I had a character with enough intelligence (or something to that effect). Any hints as to how I would obtain that recipe?
I'll definitely keep an eye out for Asraea. :)
Thanks for replying! I did not know about the puzzle room glitch. I'll have this fixed soon.
I've actually heard of the other glitch before with the keyboard freezing up - this one is indeed much harder to pin down as I've never encountered it myself. I'll be sure to keep an eye out if anyone reports a specific area this glitch happens in so I can fix it.
On obtaining the Grandmaster recipe, you'll need the previous three recipes found around the world. One is in a Temple in the air overworld, one in the Labyrinth under the sea, and the last is in a cave network underground - each one's location is marked on the maps in the miniguide. I went ahead and updated the miniguide with this information as well.
One last question if you don't mind, concerning the miniguide: do you feel like there's any additional maps I should add to it? I had a lot of requests for this on Knight Bewitched, so I'd like the guide to be as fleshed out as possible before its release on Aldorlea.
There are two puzzle rooms in the Black Tower. The southern room is the one with the glitch. I don't think it affected the story or gameplay in any way. Maybe there was a nice prize if solved, but it certainly wasn't anything vital as is the case with the north room. Before I found the miniguide, there were areas I crudely mapped out by hand (land, air, sea) and was thrilled to see those maps in the mini-guide. The only other place I felt the need to fully map was the forest temple in the Depths. All that teleporting around. :) That would be a nice addition.
It's the chemist recipe I seem to have missed. I'll be sure to find it on my next go-around.
Yep, you're right. I checked both puzzle rooms and realized one wasn't set up quite right, so this'll be fixed soon. The reward is a relic that grants lots of powerful skills, but certainly isn't needed to complete the game.
I'll make sure to upload a map of the forest temple when the game is released on Aldorlea. Thanks again for the feedback LadyJJ, and have a great day!