A downloadable game for Windows

Buy Now$4.99 USD or more

Knight Eternal is an 8-bit retro RPG that tells the story of Dylan and his journey across the world of Ambrose with the angel Astraea, the young princess Primrose, and her retainer Goliath.


  • Graphics and music SFX straight from the era of 8-bit handheld RPGs
  • Turn-based jRPG style gameplay:
  • A skill tree system used to customize each hero to the player's liking
  • A crafting system where gems and monster essence are used to create powerful relics
  • Gain spells and techniques via equipment and spell orbs found around the world
  • Rare and powerful Z-creatures hidden around the world that drop rare equipment
  • Three difficulty modes for casual and experienced players

Knight Eternal is a stand-alone game as well as the fifth installment of the Knights of Ambrose Saga.


The world of Ambrose is no stranger to calamity. After the rule of a tyrannical dragon, the machinations of a mad wizard, and a great flood that submerged entire continents, the citizens of Ambrose are long overdue for peace.

A decade has passed since the great flood. Dylan and his father Uno are sent on a mission to investigate Zamaste, a kingdom that was banished to the depths of the ocean centuries ago. During their trip across the sea, a mysterious woman falls from the sky and crash-lands on Dylan's ship. 

With no memories or knowledge of her purpose whatsoever, the young woman is just as confused as Dylan is. Dylan gives the angel a name, Astraea, and agrees to help her recover her memories.

After Dylan and Astraea are sent to rescue Primrose, the princess of Zamaste, the queen has an unusual request. Dylan must bring his new companions, Primrose and her retainer Goliath, to see the world while also working to discover Astraea's true identity.

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Buy Now$4.99 USD or more

In order to download this game you must purchase it at or above the minimum price of $4.99 USD. You will get access to the following files:

Knight Eternal.zip 167 MB
Knight Eternal Installer 1.2.exe 160 MB

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I've got a spoilery question about a little detail at the end of the game:

[ROT13] Tjra fnlf gung "gur thneqf jub fheivirq", frrzvatyl vzcylvat gung fbzr thneqf qvrq, ohg V erpnyy Fgenfmn (gur qentba) fnlvat gung gurer jrer ab sngnyvgvrf.  Juvpu bar npghnyyl unccrarq?

That's a good question! My answer is that Strasza was referring to her allies (Stray, Ruth, Gwen, and so on), while Gwen was referring to the guards.

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OH MY GOSH THE ELEMENTALS FIGHT WAS EXHILARATING.  Frustrating at first when I kept failing at it...but exhilarating to finally pull off the win!

Also, at the dance party, there's one line from Goliath ("The queen would've kicked me out...") that is misattributed to the Queen.

And soon afterwards, at the room above the Royal Guard, is there supposed to be a palm tree right above the room?

Yeah! That's Palmy. He goes where he pleases.

I would upvote your post if I knew how. :D

Anyway I've finished the game!  Thank you for making this!

I don't yet know how to get to what I think is a superboss, and I think I still haven't encountered a few of the Z-creatures (probably Mermaid, Squid, Sewer Beast and Fire) but I've beaten the rest.

Anyhow, I enjoyed this game!

I actually never spent even a single character skill point, so I'm actually wondering whether to stream this for a few friends, and have them decide what abilities/equipment/skills to get.  A friend had an idea to stream Final Fantasy Tactics with each of us managing our own character's abilities, and that turned out to be a fun idea.

Also I was a little amused to hear (particularly where it occurred) the title theme of Ghost Grab 3000...but then again it is a little unexpectedly epic there too, so heh.

Haha, yeah. Almost all of the graphics and most of the audio came from Itch user Oceansdream, so I wouldn't be surprised if the same audio was found in other games too!

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Found a potentially serious issue: attempting to exit from the area with the Guardian back into the king's house causes the player-character to get stuck at the top of the right-side bookshelf in the king's house.

Update: the cutscene afterwards places the player-character outside of this entire area anyway so it sorta makes this moot, unless the player walks back out the way they came in.  Amusingly, I did just that.

Thanks for the bug reports! Yep, the bookshelf thing is something I fixed in the Steam version but forgot to release an update for on Itch. I've read through everything you mentioned and will try to get an update released fixing that and the typos when I have a chance.

On targeting allies with healing spells: I'm not sure why this would happen, but I would make sure your mouse cursor isn't hovered over anyone, which'll make you unable to select anyone else with the keyboard.


Oh, I'll check the mouse thing.  Thanks for the tip.

Also sorry about posting these all over the main game page; I should probably just make a thread on the game forum for this stuff.

(1 edit)

Actually it's better that you post here because I actually get notified. I very rarely (if not ever) check game discussions, but if I get emails, comments on Itch, or comments on Steam announcements, I get notified and (usually) respond pretty quick!

Edit: Okay, I've updated the game files in Itch. I replaced it with an installer instead of a ZIP (so if you download it, make sure you set it to install in the same file path your game's installed in so you don't have to move around your save files). 

Where are the save files?

Your save files are wherever you previously unzipped the original game files. They're in "Astraea/www/save/". You'll want to copy and paste them to your new install path in the "www/save" folder.

Confirmed that exiting back out to the dwarf king's house properly positions the character.  Thanks!

(FYI the installer gets temporarily blocked by Microsoft Defender SmartScreen due to lack of a publisher.)

(6 edits) (+1)

The Surge technique says it boosts the user's "Wisdom".  Is this supposed to say "Intellect"?  (Since "Wise2" is a spell that boosts Intellect.)

Also I'm occasionally, though rarely, getting a bug(?) where I can't change which ally I target with a healing spell.  I'm not sure if it has anything to do with my usual tactic of having my two fastest characters put all the enemies to sleep, then replenishing MP by defending.  When I win and then go into another battle, this odd effect is gone.

Also there are occasional oddities where there's an object I can't pass through that doesn't seem like it ought to be there.  For example, in Deepforge III, there are two tiles beneath the stairs down from the King's house that have walls on them, subtly indicated.  Also I think there's a thing behind one of the trees at the bottom of the screen near Malady's house.  I'm not sure whether they're concealing secrets I ought to look further to find.

Also it seems the Medic shield's HP restoration replaces the usual MP restoration of the Defend command, rather than being in addition to it as your guide says.  (Also in the same part of the guide, the monster is Z-Wolf, not Z-Alpha.)


I'm enjoying the exploration phase after I've gotten the ship!  Have found a number of new things.

Meanwhile I just wish I had a guide showing me which spells are provided by which orbs.  Maybe I should make one myself...

Hey, just sorting out the Knights of Ambrose Saga.  The first entry is Knight Bewitched, the second is Knight Bewitched 2, the fourth is Finding Light, the fifth is Knight Eternal,...is Celestial Hearts the third one?

In a sense, yeah. Celestial Hearts takes place a century after Knight Bewitched 2. Finding Light and Knight Eternal technically take place sooner, but on an alternate timeline.

(2 edits) (+1)

Noticed a little bug: the spell in Dylan's second spell slot doesn't seem show as equipped when in the spell shop.

Also, is TP the same thing as SP?

Also, a slight typo (and I feel a little bad about being nitpicking about this), but Ned probably means Halonia "lay in ruins" when describing the place's history.

Thanks for the reports! Yeah, equipped spell orb don't appear properly in shops. It's an unfortunate bug that I was never able to find a fix for, but thankfully it's just a visual bug.

TP stands for "tech points", which you build up during combat to use techniques, while SP is "skill points" for use in the skill trees. Hopefully I didn't mix them up!

I haven't checked the dialogue in awhile, but I'm sure you're right about the typo with Ned. If I ever release another update I'll be sure to take a look at it!

(3 edits) (+1)

Oh, thanks for the explanations!

I didn't think of the distinction between TP and SP; I thought it was a typo or a term whose name had changed, because the miniguide has stuff like: "Defending will restore 10% of your MP and generate 25 TP and will always go first on each turn."

One of Uno's lines after The Big Reveal contains "That's my que, which should probably be "cue".  (I'm not asking you to fix these now, but just writing these down somewhere.  If you prefer I write them up somewhere else, I'd be happy to.)